1997
was a fantastic year for Quake custom maps.
While the Duke 3D community was providing masses
of amateur designed levels, Quake custom mapping
was all quality and professional. It took a
few months for designers to find the way to
successful design, with designers like Andrew
Smith, Steve Rescoe and Roger Staines, soon
some fantastic level sets were to be released
like Beyond Belief, Prodigy SE, Ikka's blue
series, The Cassandra Calamity. But Level Of
The Year went to Mexx's 5-map pack Penumbra
of Domination.
Two great levels with your
standard IDbase textures in a very nicely made
level with some great interior architecture.
The main strength is gameplay, with over 200
enemies in the levels combined, including a
super-Enforcer and rocket-launcher Grunts, it
was a fantastic experience. You get plenty of
ammunition though, so there's no need to take
it easy. A brilliant final release from Mexx
to cap off a great year of Quake releases.
At it's time, The Secret Installation
was the best single level ever released. It
totally changed the base style of Quake, with
amazing architecture and textures far superior
to ID's base textures. It is more like a Quake2
level, yet even better than many them, and this
before Q2 was even released. Gameplay was also
good, and not so uncommon with Iikka's levels,
had a very tough start. Unfortunately, it seemed
to get easier as it went. Iikka's new textures
went on to be used in dozens of Quake levels
in future.
Number 7 in the Sadlark series,
they just keep getting better and better, and
finally one snabs the top spot as LOTM. A wonderful
medium sized metal level that has you going
back and forth through a very non-linear layout.
There isn't anything new here, just the usual
hellish ID textures mixed with lava. Good lighting,
and nice use of curves too. The level is very
professionally made, and will provide alot of
fun.
There are two sides to a map
- gameplay and design. Though the Mexx levels
haven't been revolutionary on aesthetics, his
gameplay is very well balanced for a fantastic
blastfest. Penumbra of Domination is five levels
of, arguably the best gameplay seen in any custom
level. It is obvious Marcus puts alot of work
in, with many traps and ambushes, and a constant
onslaught of medium difficulty monsters. The
pack sticks to its medieval theme well, using
ID textures, creative architecture and large
designs to give that nostalgic, old school feeling.
A fantastic pack of levels, the best release
of 1997.
Some good levels were released
this month, Ghost Town, The Palace of Sadlark,
The Ancient Fortress, Starship. But Bridges
& Towers just snuck ahead of them as best
level of the month. Set in the typical metal
theme, it's rather plain looking, but has a
great little layout that has you going back
and forth. Gameplay was good, with Fiends, Ogres
and Scrags all mixed in. There could have been
a tougher ending though.
Matt Sefton has created a lot
of awesome levels, and every one of them has
featured in the top three for Level of the Month.
This is his second victory, but unfortunately
his last level for Quake. Nevertheless, it is
by far his best! It is hard to pull of a really
good looking base level in Quake, but Matt has
done it successfully here with some great design.
The level is huge, with over 100 monsters in
hard. The gameplay is great - about as fun as
it gets with a Grunt or Enforcer around every
corner. My only complaint is that there could
have been a harder finale, but otherwise a classic
Quake level.
Part four of IIkka's blue series,
this is the best of them all. The map is done
completely with custom blue textures. Iikka
has done a great job in just using different
shades of blue to make a wonderful looking level.
Great architecture, with curves archways and
ceilings with light blue trim.
Gameplay is excellent, with 80 monsters providing
a fun and very challenging map. It is best to
play the levels before this one, so that you
can continue your ammo over. A definite classic.
May of 1997 was a very productive
month for Quake, with The Vigil, My world is
Your world, the amazing Prodigy SE. But Beyond
Belief just pinched the show for me, a classic
episode of levels taking on the theme of the
original loved Quake. The build quality is very
professional, although it's not as detailed
as the levels of today. If your the type who
throws strategy out the door and enjoys just
running in firing away then you'll have a great
time with this. Little strategy, great action.
The Insurrection
Score:
88
Game:
Quake
Author:
Chris Mayers
Date:
April 1997
The Insurrection is easily
the best this month, not only because there
are four levels with it, but every one of them
are awesome! There is alot of variety in the
design of these levels, from the sewers of the
first level, to the brilliant looking palace
and pyramid (screenshots). Most of the design
and layout is top class. Gameplay is even better!
There is a great and long challenge with quite
a variety of fights too. I especially loved
one part where you are on a large elevator as
it slowly moves down while enemies come in through
doors on the way down. Unfortunately there wasn't
much of a big end-battle (that elevator was
it) but you will still have a very good time
with this set!
Steve's last level, Shadow
Over Innsmouth, earned LOTM December 1996 and
here is the sequel. It's rather similar to Village
of Dread, but is almost all based in the village.
Again, architecture is pretty plain, but does
enough to make the level great. Eventually you
will make your way to a harbour before dropping
into some huge palace for a very fun end-battle
against Fiends and Scrags. I would rate this
about the same as the Village of Dread - they
are both a good challenge, both extroadinary
atmosphere and both are classics!
As soon as I teleported into
this level I thought this looked alot like ID's
levels. Now after playing through the whole
thing, I would have to wonder if perhaps Andrew
really did design some of the Quake levels in
secrecy! This could have been part of the actual
game - it was brilliant, and better than most
of the ID levels! There were really no eye-catching
peices of architecture or colours, it was just
the swampy medievil theme used to perfection
with over 100 Ogres, Scrags and Knights thrown
in. It was the gameplay which really shone.
I was expecting a tough battle, so I set her
to medium first and goddam was it fun! For those
who just love to run around guns blazing and
not using any strategy, this is the level for
you. Despite being many enemies there were easily
enough health packs lying around for your needs
(perhaps too many?). Overall another brilliant
level (and another LOTM!) from Andrew Smith.
Roger Staines has made alot
of brilliant levels - several for Quake and
a few for Quake 2 (and more to come!) He is
a very good mapper, so I am pleased to award
his level King Solomon's Mines with a MOTM award.
Although this isn't his best level, (I like
Elsinore and Ghost Town best) you get here a
very good challenge and some nice level design.
As with all of Roger's levels, they are tricky!
KSM is no exception. It doesn't really follow
a theme, there is metal, medievil, sewer and
underground and even base in this huge level!