While 1999
was a mix of Quake and Quake2, the following
year brought a third game into the limelight
- Half-Life. Suddenly there were barely any
Quake2 mappers left, having moved to Half-Life.
Despite it being a weaker engine and the style
of the game led to far less adventurous mapping,
there were a few designers that put a spark
into the overflowing Half-Life scene. They Hunger
1-2 and Wanted! were very different, while Chemical
Existence, Gut Reaction and Edge Of Darkness
were all professional HL-style packs. Quake
meanwhile experienced a rebirth led by Level
Of The Year (if not all time)- Nehahra. A3,
Coven of Ebony, The Final Threat were also solid
releases.
Another good release from a
very prolific mapper, joining other LOTM's Tronyn's
been involved in - For My Babies 8, Coven of
Ebony, Soul Of Evil, OUM, Rapture & ADD2.
A Desert Dusk is a very professionally
built map. You find yourself entering a fortress
(fantastic looking entrance) that is textured
in temple and brick of greens and browns. It
ends up being a unique and very successful looking
Arabian styled level. Overall, A Desert Dusk
was a great unique level.
Gameplay was great. I loaded
it up, pressed tab to see how many there were
and it read around 140 - oh crap! It kept me
busy for about 30min, whereas the usual Q1SP
only takes half that time. This was made not
only by Mike Woodham, but also many pieces of
maps made by Tronyn were put in there. The layout
was good, as you get with Mike Woodham's levels.
Though it's fairly linear, it's also hard to
tell where the new sections had been placed
(apart from the canyons at the start that were
quite different to the rest).
While I was playing Chemical
Existence I thought to myself, 'this would be
a great game to make my next level for'. Moments
later I remembered that it's not a game, it's
already an addon for a game! With all new weapons,
monsters, items, textures and levels, it's almost
an entirely new game. If Red Genesis had kept
working on this for another year or two and
made it as long as a full game, I think it would
have been very popular. I definitely would have
brought it. Nevertheless it is still very long,
keeping me busy for at least 3 hours. I think
it is easily the best release for Half-Life
to date, including Opposing Forces and Half-Life
itself! I look forward to a sequel.
They Hunger was probably the
best release for Half-Life. So it wasn't long
before a sequel was started, and several months
later it's finished. Improving on all the weak
points of the original, They Hunger continues
the horror theme and pushes it further, with
great news monsters and more unique levels.
In the original it was just the countryside,
before you get into town. TH2 uses many more
- countryside, town, sewer, base, underground
and even a criminally insane asylum! This is
better than TH1 in every way except one - many
times the path was not obvious, a mistake Neil
has made in the past. Let's hope They Hunger
3, which has already been started, is better
yet.
Not much of a contest over
which is best of the month in August, though
Jed released a great Q2 level and Than backed
it up with a great Q1SP, Nehahra is perhaps
the best release for Quake in the four years
of its existence.
Overall, Nehahra is definitely no easy task.
It's much harder than Quake, but not frustratingly
so. You'll find yourself on the edge alot more,
running from enemies and firing rockets in your
wake. However if you aren't an experienced player
you might have alot of trouble. Even I used
quickload a helluva lot. The maps were all fantastic,
with them getting better and better as you play.
Like last time, I would say
my own release was the best release of the month,
but I won't have self-pimpage here! So the award
goes to Ironhammer in a small but quite unique
level. It has great solid architecture and design,
although fairly plain, there was good use of
angles. Gameplay was good and tough, although
it could have done with some tweaking, but overall
I enjoyed it.
Unfortunately there were no
other levels released for HL, Q1 or Q2 to give
EOD competition, but it would have been hard
to top it anyway. Veteran mapper Chris Spain
brings us a stunning HL episode based in the
usual military complex' and labs. This time
a new slipgate is being constructed. Build quality
is very high, and gameplay is great all the
way through, although it could have been a bit
harder. My only complaint - it was very slow
a few times and the final battle was terribly
slow.
Coven Of Ebony was definitely
worth the wait. The levels look good and the
wizard style is pulled of wonderfully. Gameplay
was top notch, very challenging and with all
the new monsters a quite refreshing change from
the usual Quake baddies. You get to trek through
six levels, one being the start map and end
levels with three mammoth levels in between.
If you are much into the Quake
community, especially deathmatch, then you should
know who Pingu is. If you haven't, maybe you
have heard of some Q1DM levels - P3A: Domination,
Back2School, A2, Rediscovered Fantasies. Pingu
is a very accomplished deathmatch mapper and
those levels are some of the most popular levels
for Quake. Now, finally, comes his attempt at
single player, and he has pulled it off spectacularly!
This is a great and unique level with a great
atmosphere and enjoyable gameplay - what more
could you want?
You start in The Ruins, a level
which feels alot like a castle. Using brick
textures with great stone spiked pillars hitting
the sky, the level looks superb with a great
atmosphere. The second level, The Mines, is
more like the inside of a ruined castle. There
weren't an abundance of enemies, but it was
still great fun and a good challenge. Overall
these two levels are a great addition to your
collection, but because they were so simple
and short I'm left wanting more!
It has been with design that
most maps, including Valve's, seem to fall short
compared to Unreal and Quake/Q2. These levels
are what Half-Life should have looked like.
Great architecture on the outside, great details
on the inside. Most of this level set is based
around waste levels, with vents and tubes going
everywhere, and yes you get to crawl around
inside them. In its design, Gut Reaction is
one of the best releases for HL to date, and
I can't believe it is a debut!
They Hunger may remind you
of some of Neil's oldest levels, most notably
his two Alba maps for Quake. They also had great
atmosphere that was unique and attractive. You
may not find grand pieces of architecture, but
Neil's gloomy countryside and zombie theme rivals
even Valve's base! They Hunger is almost like
an entirely different game to Half-Life, and
should NOT be missed!