Unfortunately,
2002 was the poorest year in custom mapping
for the Quake's since the original Quake release
in 1996. Next to nothing was released for Quake2,
while Quake had little more. The first half
of the year saw only five releases, and the
second half even less. Half-Life was still alive,
but with even less quality than 2001. Thus,
I was forced to end Level Of The Month after
four months.
What started off as an episode
to follow Phantasmal Garrison and Coven of Ebony,
quickly flourished into a collosal two-episode
Quake adventure with several others joining
in the project. Inside you'll find two 6-map
episodes including secret maps, a start map
and end map. If you expect to play this in the
evening after a long day at work or school,
don't expect to get any sleep.
The gameplay overall was well
balanced, not very difficult but offering a
long dose of constant action with plenty of
variety and not getting repetitive. The end
battle, however, was very difficult and may
take many tries. With great level design, combined
with hours of action, Soul of Evil is a must
download.
Rune Keep is the debut Quake
level from RckTrob, and it celebrates a style
we all know and love. ID texture wizard and
medieval themes, with plenty of good detail
help to create a familiar atmosphere and good
looking level. There is alot of variety in themes
but consistent dark lighting helps to keep it
together. Gameplay is challenging and fun the
whole way till a large boss fight at the end.
A good level, even if it is the only map released
this month.
Stylistically, in terms of
architecture, textures and in some cases lighting,
the theme was highly original. It's safe to
say you've never seen metal quite done like
this before. Instead of the usual underground
gray-metal complex, you're getting a sort of
turqoise-brown-green-white combination. It really
is quite colourful, yet manages to stay gloomy
in most spots. Architecturally, this is your
"typical Kona" stuff here, only much
bigger and more complicated. The layouts and
architecture are very complex.
The first map, Escaping Bastille,
starts off quietly, and then the enemies begin
to come. Most have been reskinned and some other
stuff has been added - additional attacks and
sounds. All of this adds a nice new feel to
the pack. The second map is definately harder
than the first, and the third is most certainly
harder than the second. A good unit for a fan
of Kona's work or the Q1SP enthusiast.
To kick off the new year, Tronyn
releases the sequel to his A Desert Dusk. Desert
Dusk 2: Scorpion Garrison, carries on the same
theme and monster usage, and even comes bundled
with its predecessor. The style is quite unlike
any other temple themed levels, and looks very
good. Gameplay also shines brightly, with many
rocket launching Ogres, Vores and Scorpions.
Overall, a great level from Tronyn, even better
than the original A Desert Dusk and just as
good as his Rapture and OUM levels, probably
better. A large well-connected layout, plenty
of interesting designs and details, followed
with some great and fun gameplay.