The third installment to [Kona]’s
Mel Soaring series comes back to Quake2 after
a brief hiatus to Half Life. In Star Rancor,
Mel Soaring 2, our anti-hero takes on a new
alien race called Xen and we find out that he
has a new love in his life. An Iron Maiden from……
Quake2?
We are now set up for the next chapter of Mel’s
life, Tomb of the Makron God. Here he will go
to do destroy the sacred tomb of Makron, the
Strogg leader that was killed in the Quake2
storyline. Mel’s motivation is to become
the most vile villian in the history of humans
and the Strogg. Hey, if you want some sappy
love story go watch a soap opera, this is Quake
we’re talking about here.
As usual with a [Kona] map, the gameplay is
intense. Right from the start you are given
the shotgun and you’re going to need it.
After dispatching 4 guards you encounter Gunner
after Gunner. To bad this intensity doesn’t
keep throughout the entire level. Once you finally
begin to get the bigger weapons the enemies
don’t get any harder. The biggest you
will encounter are the Tanks and there are only
two at different times.
The level design is fairly simple but looks
nice. It is a Strogg temple that resides over,
what appears to be, a lake of lava. The metal
textures used help give off the impression that
this would be the type of structure that the
Strogg would build. Unfortunately, the level
is very linear until the last part and you find
yourself borderline bored as you progress.
In summary, Tomb of the Makron God may not
score the highest of [Kona]’s works but
it still will provide you with entertainment
as it moves along the Mel Soaring story.