[Kona],
mapper for many games gives us his latest single
player / DM map...
Original!
Enchanted...
Chanthood is probably one of the most original
maps I have seen for quite some time. The texture
combinations used have never been seen before.
iD runic has been blended seamlessly with Kingpin
textures to produce an eyecatching map design
that will make most people say "ooooooh"
a lot. As the map is made for both DM and single
player modes it is very small consisting of
only a main atrium and four rooms coming off
of this main area. This is a shame as the theme
had the potential to deck out a huge map that
would have looked stunning. But as it stands
it is nice to look at but way to small...
Monsters in da hood
The map entails running around and killing
an insane amount of monsters in order to open
up the various side rooms and collect all four
runes to open the exit teleporter. Although
there are a crazy amount of monsters they do
not all show up at once but teleport in whenever
you grab a rune, weapon or other important device.
At the beginning of the map the monster start
out as small fry such as Scrags and knights
but as you start getting bigger weapons and
more runes they start getting bigger and badder
and by the end you are fighting hordes of Shamblers,
vores and fiends. Again the deathmatch routes
of this map stops any really good monster ambushes
or surprises as you are just running around
the same place dozens of times...
Crossbreed...
As you would expect Chanthood has a good layout
and connectivity is also been thought of carefully.
Unfortunately this kind of layout only works
well in a deathmatch map where it is nessesary
to run around the same areas lot of times to
stay alive, but in a single player game the
player wants to advance to new areas are discover
new things. This does not happen in Chanthood
but anyone looking for a "Thunderdome"
style environment will get on just fine...
Ammo store
As the map is so small and there are so many
monsters ammo is lying around absolutely *everywhere*.
You can hardly move without picking up nails,
shells and rockets all over the place. Weapons
are placed a little more carefully with new
ones being accessed whever a new side room opens
up. health is also lying around in large quantities
but armour is a little more scarce. The hordes
of ammo pickups makes the map look messy but
the lack of anywhere else to put it leaves little
choice... Lets just say you wont be having any
ammo shortage problems on this map... :)
The end...
The ending was a dissapointment as all you
do is walk into an exit, but I wasn't really
expecting to much as the main attraction of
the map was the "monster deathmatch"
aspect. Saying this though the exit of the map
looks gorgeous so take a few seconds to have
a look...
Round up
Cant play deathmatch against friends? Want
a map that simulates deathmatch but with monsters
instead? Well you have found it. if a "monster
deathmatch" is not what you are looking
for then search elsewhere... The lack of exploration
stops this map from getting into the 70's but
the monster fights are very fun if thats what
you are looking for...
Build Quality = 89%
Monsters Score = 75%
Layout and connectivity = 60%
Weapons and Ammo = 72%
Ending = 30% Overall Score = 69%