It's been a while
since we saw a single-player map reviewed here
as Level of the Week. Well, I'm here to give
you the good news - Satyr fills this gap with
style. Kona has produced a variety of maps for
all three Quakes, and his design experience
clearly shows in this frantic level that pits
you against nearly 200 Strogg in a Norse/Medieval
setting.
The background story explains that, "Human
civilisation did not begin on Earth. It began
in another world, named Satyr...But after the
humans left, the world did not die. It lived
on with a new race of hostile creatures."
As part of an archaeology team that discovered
a lost portal back to Satyr, you find yourself
transported to a fortress in your ancient homeworld,
in a no-holds-barred battle for survival.
Kona uses some lovely custom textures to build
a heavy-set fortress of stone and wood, lying
under a hellish sky. The ambience of this old
land is well evoked, resulting in a definite
sense of place which adds nicely to the playing
experience. The castle is generally well-lit,
with pools of gloom here and there to provide
some contrast. The overall feeling is very reminiscent
of a brooding Quake 1 level, due in no small
part to Kona's unique architectural style.
04/02/02:
Satyr
you don't
have to be a goat-legged companion of the gods
to fight here, but it helps
The player is led
on an essentially linear route through the level,
but the path winds its way round and back so
much that this never feels restrictive. Earlier
areas are revisited often as you progress, usually
through previously closed doors or along ledges
and floors that you have passed under before.
This is a tried-and-tested mapping technique,
and Kona makes clever use of it here to control
the pacing of gameplay with peaks of intense
action amid moments of calm.
Each new section brings waves of fresh monsters
to fight, pouring forth from hidden alcoves,
around corners, and swarming in from the angry
sky. And there are a *lot* of the buggers to
bring down, that's for sure. The experience
is best described as an orgy of combat - it's
the pure, hedonistic glee of wading through
hordes of Strogg that I loved most about this
level.
Running, jumping, ducking, dodging and firing
- always firing - you need to blend all of these
into one smooth, deadly action as you blaze
your way through to the end. Even on the hardest
skill setting, there's enough ammo scattered
around that you don't need to worry too much
about running out; just concentrate on survival.
As you're brought back to the earlier areas,
you're awarded a welcome respite - that is,
unless you happen upon a couple of medics undoing
your previous hard work. Then it's time to take
a deep breath and leap back into the fray.
The final showdown includes 5 gladiators, 3
tank commanders, a supertank and 2 flying bosses,
one group straight after another. This takes
place in a split-level arena from which the
only escape, of course, is to be the last one
standing. Enough cover (and health) is provided
to make the battle survivable...just. For those
who have discovered the secret Invulnerability
along the way, save it for now. It was towards
the end of this epic mêlée that
my contact lenses dried up because I hadn't
dared to blink. I felt almost battered myself
as the final enemy crashed down, and I walked
out of Satyr with just 2 health points left.
Warm up your trigger finger, strap on your
best pair of cloven hooves, and prepare to go
freestyle.