This map is actually
four chambers from Kona's SP The Savage Sanguine,
done up in a mixture of Rubicon rust and Quake
2 boilerplate. This makes the place look a bit
darker than in Sanguine (more ravaged?) and
actually works quite well. I had to ferret around
to find a texture misalignment, not that most
folks'd notice it.
Unfortunately the large open nature of the chambers
and their connectivity issues (these rooms are
very close together, so connectors are short
to nonexistent) takes its toll on r_speeds and
so the game slows down a bit. Which is a pity
for reasons I'll explain later.
All weapons are here, including a whopping
three RLs, which are all piled in one corner
of the piece, which at first seemed to my eyes
a little strange. Guns on the top floor spin
in place, on the bottom floor they're encased
in lockers you have to shoot open - a nice audio
clue.
Actually, after playing a bit I began to like
the "strategic" nature of the RL placement:
Sure, there's an RL up there on the bridge,
but what if someone nabs the one in the locker
below? Or is swinging past the one in the U-hall
beyond? And where've my legs gone?
The chambers are large, but open; eight peeps
can be fitted in nicely or you can have a surprisingly
good game of 1v1. Above four people and action
begins to heat up a treat - there's very little
cover, you either stand and fight or die. It's
mayhem - great fun!
As I said, it's a good map but the r_speeds
spoil it a bit for me.