Tight, compact layout
with great connectivity. The industrial custom
texturing is consistent and suits the Quake2
sytle architecture. The biggest problem is the
item placement. Armour shards, 25 Health, Yellow
Armour, Shotgun, more Armour shards, another
25 health, Red Armour and why not finish off
with 100 health, all within a jump of each other.
The level has been well clipped to stop snagging
on small brushes but the architecture itself
can get in your way, for instance, hitting your
head on a beam when going downstairs. The gothic
ambient sounds seem out-of-place in a tech theme.
Bots play fine.
A well connected level, shame about the item
placement.