Made by Christian "CZG"
Grawert (Numb Nimbus) and polished up by Robert
"Fat Controller" Cruickshank (The
Frater Fracas, Swamp) it was obvious just by
seeing the authors that this level was going
to be a treat. With over 100 enemies and some
very nice level design, I wasn't disappointed.
The theme was my favourite for Quake - medieval,
both inside and outside, and these guys pulled
it off very well. The architecture was excellent,
and with it flowing into the cliffs and swamp,
created a brilliant atmosphere. The level was
quite large with quite a good layout as you
backtrack over parts without it becoming too
non-linear.
The gameplay was also great. At times stacks
of Knights or Scrag would come hunt you down.
There were mostly HellKnights and Ogres, with
the occasional Fiend thrown in. I found it to
be very fun, with plenty of ammo and health
(probably too much with the healing pool). The
only disappointing part was the end battle -
there wasn't one! I managed to kill the Shambler
with ease, telefragged the idiot Vore and that
left a few Scrag. I finished with full nails
and plenty of grenades.
Nevertheless, this is a VERY good Quake level,
one worth keeping on the hard-drive.