Half-Life releases seem to
be getting so big these days, and this is no
exception. I was kept busy for two hours enjoying
this great set of eight levels where you break
back into Black Mesa. But Deliverance is certainly
not your usual HL base level full of Grunts
and Aliens. Kevin has done a great job of forcing
you to use your brain, with puzzles and strategy.
Alot of it is keeping a security guard or scientist
alive for later use. I found this to be very
tricky, especially in the last few levels where
you need to lead two scientists around. In the
end there is a fork in the path. Two elevators
leading to two different levels and endings.
It would be a good idea to save here, as you
can go back and do the other ending afterwards.
Both were quite a surprise, as you end up in
familiar levels from the original game. One
was extremely hard where you need to use one
scientist to start the huge portal, while the
other level you need to get them to a helipad
(which could have been a bit harder). Following
these is an interesting write-up of what happened
afterwards.
However, I experienced a number of problems
trying to get the idiot scientists to follow
me so make sure you save the game at times.
And some of the puzzles were quite hard and
almost required god mode just to do it. It's
not all puzzles though, you get a good load
of Grunts thrown in too.
The design was good too, although
not the best, it is very good considering it
is a debut set of levels. The levels look fine
which is enough to satisfy me.
Overall a great set of levels
which I enjoyed playing, but make sure you have
the hints on Kevin's website loaded up!