I assume this is a level debut,
at least in single-player design, as I have
not heard of the author before. But as I starting
playing through the 10 levels I was quite pleased
to see some very good level design. Not over
the top, and not much to go 'wow' at, but it's
consistently nicely done with good use of textures.
Every level had its own style with different
textures and sometimes even different design.
The layout was good, linear but not too linear.
I found as the levels went on the improved in
this department. Also you eventually get some
objectives to complete.
The only problem was gameplay. It was not very
balanced. Sometimes it would be tough, sometimes
easy. Sometimes you would be quite low on ammo,
but near the end there was plenty to spare for
that big battle that never came. Nevertheless,
it was as good as most other HL levels in gameplay,
and even better with design so this is a level
set well worth checking out.