Just like Weird Comic Art for
Quake2, Peaces Like Us is a very interesting
and different set of levels. I didn't particularly
enjoy WCA, but this move from Q2 to HL has proven
to be a good choice.
The storyline is that the humans have now made
contact with the 'big baby' and both races are
no longer enemies. However, there seem to be
a few aliens still against the humans, and of
course the G-Man's troops are still out to kill
you. I thought the aliens being friendly was
pulled off very well, as at times they will
help you by moving some crates or smashing through
a wall. At the end there was a twist in the
story which made it very good, shown throughout
a bunch of cinematic sequences. Of course I
won't ruin it for you.
Throughout your mission of
10 levels you travel through bases aswell as
Xen alien worlds, and another strange place.
These particular few levels were in a strange
church-type area, with plain white walls and
interesting architecture. Focus for a while,
was put on the puzzles. Soon however you return
to Earth.
Overall the design was average, at times it
was nicely done, but for most of the time rather
plain.
Gameplay was good, and it kept
me entertained for over an hour. There were
a few times which were very frustrating, such
as the helicopter sequence which, if you end
up in the wrong place, you could reload several
times trying to complete it as you jump cliffs
trying to get to some cover.
Peaces Like Us is a good set
of levels, not stunning design but it'll keep
you happy, along with the good gameplay and
some very interesting unique aspects.