Castle Of Oblivion is a new
one from Rick Lipsey - everyone, including myself,
seems to know the name but cannot remember what
he's done before, only that it was good.
I'll start off by saying this map is definately
a keeper. The design combines elements of classic
styles with newer stuff, and themes the map
encompasses include a lot of Runic, Copper,
some Cobalt, and some medieval. Hexen II textures
are used surprisingly well to subtly complement
the themes, and do not clash. The map is very
large and the layout means that you'll be visiting
all of the areas, most of which are multi-floored
and cleverly connected, from different angles
at least once. Gameplay is well-balanced throughout,
with a medieval mix of enemies being challenging
but not overpowering, and some interesting combat.
The credits train at the end of the map is a
neat idea too.
Overall, Castle Of Oblivion
is a surprise map with no large flaws and enough
merit to warrant playing it several times through.
Review
by Tronyn
Tronyn's Score:
80
A well designed level with
good gameplay, and very non-linear. But the
non-linearness was what ruined it for me - at
one stage there were two paths, I chose the
closer one and that was apparently the wrong
one as I soon completely ran out of ammo and
was expected to fight four Zombies, five HellKnights,
two Scrags and a Vore with my axe! Unfortunately
at times it got a little confusing trying to
find your way around. Otherwise this would have
been a really good level.