(Reading this review will NOT
give away any of the surprises in the game)
First let me say that this is not a level or
anything that you can play. It is a very long
(almost 4 hours) movie, done through demo's,
for Quake. It is the prelude to the upcoming
Nehahra, a huge free mission pack from some
of the best names in the Quake community, lead
by Mindcrime (J. Thaddeus Skubis).
The movie, however, was mainly
Mindcrime's doing. There are new maps included,
and some special effects to show off the new
engine (modified Quake engine) used for Nehahra.
So, alongside Nehahra this was almost a totally
different project.
Before downloading it I had very mixed feelings.
For a start I had only watched a few Quake movies
before, and they weren't very good. Also the
fact that the movie is nearly four hours long
didn't exactly excite me. So I was expecting
either amateur, unfocused rubbish, which is
all too familiar on the internet, or a very
good showing that should make a good introduction
to Nehahra. What I got was neither of the above.
Instead, after watching The Seal Of Nehahra,
I can say it was a purely brilliant, professional
movie which strongly rivals all the multi-million-dollar
Hollywood movies! (at least for entertainment,
not for special effects)
The Seal Of Nehahra is pretty
much the story of Quake. Starting with how the
slipgates were built, to finally what was to
happen after Shub's death. Mindcrime told the
story very well, nothing missed and everything
made sense. In fact it made more sense than
the original game.
It starts out okay, nothing
brilliant, just some guy turning away a bunch
of screwed up green Grunts from joining his
squad. However, after a while you get to know
who the main characters are. There are many
small and short subplots, not only to give the
story more depth, but also let you get to know
the characters better and learn what kind of
people they are.
Of course you have the bad guys and the good
guys, the funny guys and the wimpy guys. There
are feuds and confrontations, and even a lot
of humor. However as the movie drives on, so
do the characters, and new ones are introduced.
Not to give anything away,
but some will die (sadly) while some will go
on to bigger things. Characters will realistically
change (not just go from the good, nice guy
suddenly to the nasty, evil guy as you would
expect in a soap opera). The way things developed
definitely gives the movie more feeling and
brings you into it.
So much, that I would not even call this movie
an action, it's almost a drama! That is something
I was not expecting before watching it, but
it went well above my expectations and turned
out much better.
The fact that Mindcrime is
an accomplished writer/author could definitely
be seen in the movie. The movie flowed very
well and was flooded with professionalism. Mindcrime
definitely knows what he was doing.
Now, onto the technical side.
Although Mindcrime is very talented on the story
and character focus, I wasn't expecting cinematography
(camera-work) and directing to be as professional.
But I was proven wrong again is it was all very
top notch work. Many different creative angles
were used - conversations and even action scenes
were done expertly.
Adding to that, the music.
Wherever it came from, it was brilliant and
was added at just the right times to bring more
atmosphere into the movie, or to further set
a scene. Aswell as the voices, which Mindcrime
did himself. I was very surprised that Mindcrime
can not only direct and write, but also act!
He did every one of the voices, which meant
they were all done very well. I did notice some
of the characters sounded a little similar though.
Guys like Phil and Bent had perfect voices to
match their funny or wimpy (respectively) personality.
Maxwell had an evil and sinister voice, while
the Ogres voices were done very well - especially
the roars.
If I had to be critical of
something (which I'm struggling to do), one
thing would be how a few of the characters died.
They acted like total cowards, crying, "what
did I ever do to you?" I think they could
have been a little more honorable and taken
it like a man. Also whenever you see the Quake
hero in action, he seems to be taking alot of
damage. Every enemy killed would give him at
least one good strike, yet he always seemed
to be okay. Sometimes you would have a character
walking very slow and you spend half a minute
just watching him walk into a room.
Most of the movie revolves around the huge complex
where the slipgates are first made. Unfortunately,
this level could have been made a lot little
better. It was quite plain in places. For a
great movie you also need great sets. Nevertheless,
this is just nit-picking.
Overall, the movie was stunning.
All three hours of it I was glued to the screen,
and will probably watch it again in future!
It is as entertaining as any Hollywood movie,
with a superb story which told Quake very well.
If this is any indication of how good the upcoming
mission pack will be, then watch out world!
Review
by [Kona]
[Kona]'s Score:
96
First I have to say I have
not watched many Quake movies. But of those
I have, few have new levels, fewer still have
new engine modifications, and fewer still have
the quality The Seal Of Nehahra has.
I watched the first half the day after it was
released, then a night later myself and two
friends watched the whole thing. The care that
must have gone into making this movie is something
nearly unbelievable. Every action that wasn't
already in the game had to be modeled (and that's
a lot), every line of text recorded and synchronized
with actions on-screen, every camera angle checked
and sequenced. The main point I want to make
here is not only is all this technical work
excellent, but the movie is very well written,
too. Things left unexplained in Quake are explained
here, and through the work of a few dedicated
individuals, the Quake universe has been fleshed
out and begins to make a lot more sense. Not
everyone will accept this storyline as 'What
really happened' - but it makes for a great
introduction to Nehahra, and more importantly,
one hell of a great movie.
Since I've already praised
just about every aspect of the movie, I'd like
to point out a few little things I think could
have been changed. First, sometimes you see
characters walking around for too long - enough,
already - and second, I didn't like the fact
that they used a portrait of Eidolon. I noticed
textures from Hexen II, Unreal, and Heretic
II, which is fine, but I don't think they should
have used such a specific portrait unless the
being portrayed is tied into their storyline.
Lastly, in the new maps, lighting was too bright
for my liking.
I thought 95 was the highest
score I'd ever give something. But I never imagined
something like this. The Seal Of Nehahra goes
beyond what I thought anything could - I am
amazed that someone would even try to make something
like this, much less pull it off.