I decided to start reviewing
some older maps by authors who are still going,
and at the top of my list was Tyrann's Moonlit
Assault. How is it? Incredible. Why? Read on...
You began in a dark canyon, and after a short
time of wandering around, you find yourself
at the gates of a massive castle. There it is,
right there. One of the most impressive castles
you'll find in Quake. While I was being overwhelmed
by it, I was attacked by some knights and some
scrags. These I despatched. Making my way indoors
I found that it immediately branched to both
sides, as all Castles in FPS games must(if you
could see down a hall or into a room from outside
the castle, your framerate would be in for it).
Once I was inside... how could I describe it...
I *was* wandering around a huge pale fortress,
trying to hold off the viscious minions trying
to protect their Rune. Up and down stairways,
off cliffs, into courtyards, through cemetaries,
I went. The map has a very exploratory feel,
and does not pamper you with only one route.
At any one time you can take several routes,
but some might end at a locked door or some
may lead back to a different part of somewhere
you've already been. It takes some figuring
out, but it should.
The map's flow seemed odd to
me, but even at the times I was temporarily,
lost the atmosphere of Moonlit Assault bled
through the very walls, and I stopped to think
about where would be the next place to go. I
always found my way within a non-frustrating
amount of time, and towards the end I knew the
map well enough to navigate without any trouble.
That plus the amount of items and foes that
had been building up made the end of this map
an ever-quickening climatic battle.
About the only thing I would
have changed in this map is the grate that you
open with the button by the RL was a little
obscure... something with a message hint should
be a little easier to find.
Just how good is this map?
Well, as far as Castle maps in Quake go, it's
right up there with Gloom Keep, The Ebon Fortress,
The Dismal Oubliette (of which this map somewhat
reminds me), Steve Rescoe's Castled! and the
rest of the greats which I forgot to mention.
Review
by Tronyn
Tronyn's Score:
92
One thing you have to really
appreciate with this level is the size. It may
not be thick with details, but there are some
interesting angles and archways which provide
enough eyecandy for this to be a huge level.
Packed with well over 100 enemies, it is great
fun right from the start till the end, slowly
getting harder and harder. A fantastic level.