This level was entered into
the Quake3Stuff mapping competition. It came
in fourth, but I liked it more than all the
others ahead of it. It's not a very unique level,
using the typical gothic theme very well. The
dark brick and steel supports are present, looking
very good against the yellow lights or wall
torches. Small white crosses are also used to
decorate the place, natural for a Q3 gothic
map. Details are very well done, with the supports
going off at different angles and lots of trim.
Definitely a good and professional looking map.
Onto the gameplay, I started out with just one
bot (the default) but shortly added another.
It's not a big map, but is definitely more fun
with two bots. The layout is fantastic. There
are three main rooms, each with multiple levels
and twisty corridors connecting them together.
Action takes place all over the level, but as
you would expect, mostly is in the middle and
main room. It is almost two tight and cramped,
as with the RL the bots were getting cleaned
up with nowhere to run.
Item placement was good, the
RL being the main weapon of choice but also
the LG and RG kept as backup. A good amount
of health, and the MH also in a sneaky position
which I often needed to rocket jump up to get.
Overall, a great small map,
but you could get sick of it after a while.