This level won third in the
Quake3Stuff mapping contest. It's not a bad
level, but not really anything new or inspiring
either.
It's your usual outdoors gothic theme, mixed
with lava and a bright, sunny sky. There is
some nice architecture on display, curves and
spikes used well. Most of the walls are pretty
simple though, a trim at the top and bottom
and a small light in the middle. Lighting, however,
was good. The top of the map the sky would create
a blue light on the architecture, and Kamarov
would rival this with some well contrasted yellow
lights and wall-torches.
Gameplay let the map down,
at least with bots. For some reason most of
the fighting takes place in one area that has
the two jumppads and the RL. Some of it creeps
into the middle of the map, but the biggest
area that features the best architecture you
never even see. It would be rare to see another
bot in this area. Also connectivity wasn't very
good, a number of times I wanted to get somewhere
but had to take quite a long route to get there
when a short and direct corridor could easily
have been made.
Overall, a good map with nice
visuals, but could have been alot better with
a bit more work.