From the tone of the commentary
I've read on Qmap about this map, I wasn't expecting
it to be very good. But it's certainly not all
that bad.
Perssp1 has no title other than Perssp1, and
is a small-medium medieval level. It's passageways
are built of brown stone and black metal, with
runic lights or gargoyle carvings set into the
walls. It may be simple and somewhat angular,
but it's Quakey and it looks good. Progression
is fairly linear, where to go next is usually
apparent, and the supply of ammunition is satisfactory
to the amount of enemies. Weapons only go up
to #6, which is a change - no huge hordes of
bad guys in large areas to despatch with a Quad
Lightning Gun, or anything. This map does not
use overly large or difficult combat, monsters
come at the 'expected' times (after you grab
a key, etc), so combat, while not boring, is
average.
There are a couple of underground
areas and a couple higher areas, but this level
takesplace mostly on one floor. I have heard
complaints that it is not vertical or interconnective
enough, but this is single play, not deathmatch,
and the connectivity is not bad and the vertical
element is not really needed. I have also heard
complaints about the size of this map. It's
not that small. What we have here is a quality
Q1SP map, a nice little experience with no gimmicks,
which proves that bigger is not nessecarily
better.