Action games have split into
several factions since Quake and Unreal built
empires large enough that in order to sell you
either have to beat them, or differentiate from
them. There are the tactical shooters, Team
Fortress, Rainbow Six, Delta Force, et cetera.
There are games like Quake 3: Arena and Unreal
Tournament. There are some which add RPG Elements
- Thief, Wheel Of Time, ect. These are a few
popular subgenres of action. But there's one
which is both my favorite and quite neglected:
third person action games.
When I heard about Rune it sounded like just
what I was looking for: developed by some former
Heretic / Hexen guys, third person, Unreal Engine,
and best of all set in a universe of Norse Fantasy.
I am a big fan of Heretic and Hexen, and third
person action games, and Unreal, and deeply
interested in Norse Mythology. The idea sounded
great.
I finally managed to get the
demo earlier this week, but had only a few minutes
to play. There were several other problems,
including one particularly bothersome video
error (When we played LAN I just put someone
else on that system :) It wasn't until last
night that I really got to experience Rune.
Three of us played several Free for all LAN
games as well as playing the single player through
on normal and some one on one games. Since we
played FFA Deathmatch first that's what I'll
discuss next.
There are two deathmatch levels
in the demo. We played the second one first.
It takes place in sort of a city street with
some structures and basements. It's more of
a level than a location really. Several axes
and swords could be found on the ground in various
places, while other items include shields, food
to heal you, and magical runes to power up your
weapons. As a side note, while it is cheesy
to pick up a big turkey leg, eat it, and have
your formerly bloody, bruised body back to good
health, it's no worse than any other action
game, and at least it takes a second or two
to regain your health as opposed to touching
some box with a cross on it and instantly being
healed. So it took us a few minutes to get up
and running with the game, controls are similar
to most action games, but all combat is melee.
When the preliminary combat did occur, it was
over quickly because no one had any idea how
to block or avoid weapons - both guys run up,
mash the fire key, and one falls over. Fighting
got decidedly more interesting as we acquired
different types of weapons, got better with
shields, and began using Runes. Combat evolved
into more of an actual Viking brawl - circling
your opponent, lunging in, blocking, feinting
- and it was very entertaining and strategic.
I lost the first game badly, though. The next
few games were played in the Hel level, which
is much more of an Arena, and includes some
jump-pads. Some of these jump pads merely fire
you back to where you came from which is exceedingly
annoying. Also, you must jump onto them in order
for them to work (walking won't get you anywhere).
Although slightly annoying, overall these are
a cool addition. Here, a lot of the fighting
takes place in the 'ring' of walkways in the
center and top of the level. There are more
and better weapons as well; I got my hands on
a Broadsword which remains my favorite weapon
in Rune. It is possible to kill someone who
has all the best stuff with just your regular
Axe, but it takes some skill. However, it's
much more balanced than in say Unreal Tournament,
how is anyone supposed to do anything with their
blaster when the other guy has a Sniper Rifle?
Rune has some balance, and takes some fighting
tactics. The better we got at this game, the
more enjoyable playing it was.
There are two single player
levels in the demo as well. The first is sort
of an underground Lava-Castle which is supposed
to represent Hel, it's not the way I would have
imagined it but it looks cool. I did find it
amusing that among the souls of the dishonored
there are so many crabs - apparently crabs are
a lot less honorable than the rest of the animal
kingdom. There are also warriors, who will come
back to life quickly unless you remove their
heads. Weaponry is not so generous as in deathmatch,
but you can do a good amount of damage with
a Roman Sword or a Goblin Axe. Playing single
player, as well as DM, requires some strategy.
Some places it is mandatory (you must jump on
the cages in order to cross the lava moat),
but others it is just convenient and cool (you
can cut a chandelier's chain and drop it on
unsuspecting enemies). After this first level
is a map which begins in a temple (quite atmospheric
really), then progresses to a village. At one
point you meet a Snow Beast (but do not fight
him - not that I'd want to!). The second level
is at least as good as the first although there
is more looping back. There is no big difficult
end to the demo's two maps, which is kind of
a let down.
All through playing Rune, I
could not but help to compare it to Heretic
II. For me, there has not been an action game
worth buying since Heretic II. From this demo
Rune looks like an excellent game, one with
its own distinct style of play, and I for one
and buying the full game next week.