It's your typical Quake2 story,
you crash into a Strogg base and have to take
it over, explained with some nice small cinematics
to show where you are going to next between
units. The first unit is a mix of outdoors,
base and waste facilities. The indoor sections
are probably the weakest of the game, but it
soon gets better after this. From here it's
more Quake2 themed levels, before finally reaching
the moonbase. Unfortunately it didn't feel like
much of a space unit, it uses all of the Q2
textures in a warehouse style. Doesn't compare
to maps like COS3. Overall the build quality
was just as good as Quake2, but there wasn't
much originality as there were very few new
textures.
Gameplay was excellent, with
a few new soldiers that were great, except one
who would lock onto as soon as you in his view.
The Infantry were more powerful as they wouldn't
take as long to stop and shoot at you. Most
of the new enemies weren't that great - a beast
that fires lasers and jumps at you, that was
quite easy to kill. Also in the last couple
levels the Gladiator was much tougher, sporting
a new shield and new weaponry. Unfortunately
he was no tougher than the normal Gladiators
and you simply needed to use alot more ammunition
before he dies.
The mission pack was never
too hard, but you are always kept on your toes.
Another complaint would have to be the easy
ending with just one Makron to fight.
But overall a great mission
pack and definitely worth getting.