Over 3000 brushes make up this
huge map, which starts in a neat canyon area
before moving into the big temple. Some of the
areas were very large, but I didn't experience
any slowdowns. The theme is temple, with the
Egyptian textures from Rogue used throughout
the level. It was all quite nice, though some
sections could have had some more work such
as the large area that holds the exit where
you fight a number of Shamblers. Other sections
had water or great supports to decorate the
rooms.
This was made not only by Mike
Woodham, but also many pieces of maps made by
Tronyn were put in there. The layout was good,
as you get with Mike Woodham's levels. Though
it's fairly linear, it's also hard to tell where
the new sections had been placed (apart from
the canyons at the start that were quite different
to the rest).
Gameplay was great. I loaded
it up, pressed tab to see how many there were
and it read around 140 - oh crap! It kept me
busy for about 30min, whereas the usual Q1SP
only takes half that time. At one point I ran
out of Shells and got a little concerned, but
other than that ammo was fine, and there was
plenty of health. It's just a matter of fighting
through the masses, although I did do quite
a bit of re-loading.
Review
by [Kona]
[Kona]'s Score:
80
Well, since this is partially
my map, I am biased. But I think this map kicks
the crap out of any temple theme map within
the last long time, even Egyptian Myth which
was and is still so great. Most of the credit
goes to Mike. I created one of the main large
areas, several of the medium ones, and he did
all of the rest. I would say he made at least
half of this map from scratch. I think he did
an excellent job connecting everything together,
and putting monsters in to create a challenging
level (it's not every day I conquer a shambler
with an axe, 6 grenades, and 10 health). Particulary
having Vores on walkways sniping was a dangerous
and challenging thing to do. A very large and
very satisfying Q1SP experience. If I had to
criticize, I'd say that sometimes I did get
stuck in the tunnel (rarely, though), there
was no cd track set for the map, and that some
of the outdoor areas were a little too bright.
But those barely matter. What matters is this
map rocks.