Yogi has outdone himself again
with this beautiful Ikbase textured Quake3 level.
Prior to entering, I had played so many Ikbase
levels for Q1, Q2 and Q3, that I was almost
disappointed in that this probably wouldn't
look very original. But as soon as I spawned
in, my jaw dropped. This is the best Ikbase
level to date. Yogi has, as usual, used many
angles to create a fantastic map. The textures
of course have all been used before, but it
was still quite original. There are two main
levels, one quite high above the other. The
only way between the two is jumpads. This huge
vertical design worked out very nicely to help
the appearance of the level. Along with Yogi's
dedication to details, Deadline looks fantastic.
One thing I thought was a little
strange were the sounds - sounds of birds and
frogs in a jungle. It certainly didn't fit in
with the surroundings, but nevertheless helped
to create a different atmosphere.
The map was not very big, but
still fits 4-5 players quite nicely. The main
outdoor area is where all the action takes place,
with three main routes, and upper route and
a lower downstairs route towards a teleport.
The only two health's I could find (apart from
the MH) were beside just infront of the teleport.
Indeed this is deadly place to get health, especially
if your probably quite low already. Some of
the gameplay also spread to the upper level
near the RL, and also directly below this around
the YA.
Overall, this map is amazing
and one for the collection. Design is the typical
Yogi style, and no let down. Gameplay is great
fun, though it took place almost too much in
the main outdoor section. This is perhaps my
favourite level for Quake3 to date.