This map is based on a deathmatch
map, and therefore all the problems of having
DM's unlimited interconnectivity are going to
apply here. Overall it's been poorly recieved,
although it says in the readme that it is perhaps
not a regular style SP, but still a blast. What's
the verdict here? Somewhere in the middle ground
between the two. No, it does not suck, and no,
it is not a blast.
Chanthood is built up of wood
and metal, of green, gray, and blue. It looks
cool, very stylish, and it definately has Kona's
usual two-leveled layout style. Attention to
detail is apparent in the architecture, and
though the map is not very large, there is enough
breathing room in the areas that there are.
I was surprised that the map didn't really have
a point that felt 'central' - for some reason
I suppose I expected it would. Anyway, though
the architecture was very well executed, I didn't
like the theme too much.
Gameplay was somewhat interesting
because the whole level is really small compared
to most other Q1SPs and it depends on monsters
teleporting in to keep you challenged. Ammunition
and supplies are plentiful - very much so -
but you have to be careful not to accidentally
grab something before you need it. Fighting
the monsters is entertaining, but lacks the
atmosphere of discovering a new area with newly
placed enemies. The level's goal is to find
four Runes, after which the exit is revealed.
Chanthood is neither so awesome
that you must have it nor so horrible that it's
not even worth bothering with. I would recommend
trying it out for yourself; personally, I found
it decent, but not outstanding.