Return to Dust is a nighttime
temple map, in a strange mix of Runic and Egyptian
styles (sounds similar to FMB8, but it isn't).
It's not overly large, just the right size in
fact, and sees the player make his way through
an infested Egyptian area.
As soon as you spawn you get
the message: 'You are not welcome here.' This
brooding message and the darkly-lit temple theme
reminded me of Daz's Arabian Nights. The textures
are some that I haven't seen before, well-defined
and crisply made. The whole map is just that;
simple yet deceptively detailed, crisp and clean-cut,
and overall strongly built. Some of the architectural
touches I didn't like, though; the curved 'quarter
pillars' were obviously just a prefab that was
chucked in around the level; normal pillars
or just having curved walls would have been
much better. As well, the holes in the ceiling
seemed a little thin; that is, the ceiling shoud
have been thicker.
Playing the map is interesting,
well-balanced throughout, with several challenging
areas, including a strong finale. The only problem
I found was that one area had four hellknights
at the top of an elevator, when the player didn't
have enough supplies to defeat them. Other than
that though, a very entertaining map - particularly
the floor trap at the gold key (can be avoided)
and the ending. The layout was also quite good,
interconnective in a bit of a strange way, but
good in how it centered around that first room.
In conclusion, a much stronger
map than Perssp1, and one which you ought to
get right away.
Review
by Tronyn
Tronyn's Score:
81
This was an excellent map from
Fern. It didn't quite have the beauty that some
maps have (due to the dull textures), but Fern
did a good job with details and strong architecture.
I especially liked the layout with much overlapping.
The central area almost seems like a DM.
Also the gameplay was very good, with the map
being quite challenging. The end was hard, as
it should be, but by the time you've finished
you won't have much ammo left. A great map from
Fern.