Colony is by another new Q1SP
mapper, and is quite a first map. The technical
quality is unscratchable besides having several
new effects and monsters.
The map overall is kind of
like a cross between The Dig and the first couple
levels of Insomnia. The theme is dark base,
very Quake2 with some modified Ikbase stuff
(I think). The outdoor areas were the highlight
of the map, low gravity green-lunar areas which
were well-built and looked very cool. Unfortunately
there were only two main outdoor areas and one
wasn't even that big. Personally I thought the
theme could have been done better, but the technical
quality and lighting were for the most part
excellent.
Gameplay is interesting: an
awesome new blue enforcer which is fun to fight
and not too powerful, new 'Droid' enemies, which,
despite being way too damn 'star warsy' were
fun to fight and quite a good new enemy. However
I hated the new grunts - with rockets, grenades,
for the most of the map you won't have much
health, and if they hit you once, they're dead.
They're just freakin grunts! To illustrate my
point, imagine a rottweiler that was more powerful
than a fiend, with Quad damage, and the ability
to teleport. After you get killed for the 10th
time by this super-dog (or super-grunt, as the
case may be), you will find yourself saying
'But it's just a rottweiler!!!' The fact is
that grunts are supposed to be cannon fodder
enemies, and making them something other than
that with only sparse health for the player
makes the map frustrating in that respect.
The map is overall certainly
good, but gameplay can get frustrating.