Tiddles returns with a new
level in his distinct Industrial style. Like
his previous maps in this style (of which there
are quite a few), the map is built up in mainly
id and Rogue textures - grimy gray stone, brown
metal, and dark lighting.
Fatal Error may not look outstanding,
but it has a solid, well-backed theme and nicely
executed architecture. A couple little nit-picks
include the horizontally stretched crate textures
and the keyboards - neither seemed to fit. All
in all though, I'm really starting to like this
style and Tiddles has certainly carved himself
a niche with it.
Gameplay has around 70 monsters
on normal, approximately the same as his last,
Base X-2. Base X-2 wasn't very difficult, however,
Fatal Error can be. The monsters aren't spread
evenly throughout the map, some areas are very
quiet while others create a lot of a challenge.
The uneven placement keeps things interesting,
and trying to make your way through the larger
hordes is entertaining - especially if, like
me, you missed picking up the nailgun. Supplies
are fair and the connectivity is decent. The
area with a Shambler and two Fiends is probably
supposed to be the map's climax, but a large
battle in an arena after the silver key door
- instead of just the map's exit - would have
been a more satisfying finish.
Tiddles' latest restates his
well-known style and though it doesn't stand
out as much as other maps might, it is definately
worth downloading.