The Chronicles of Riddick:
Escape from Butcher Bay
Game:
Full Game
Author:
Starbreeze Studios
Date
Released: Dec 2004
After so many positive reviews
I was really looking for to Butcher Bay. Typically
the big-sceen to computer-screen, film to game
adaption doesn't work very well. So it's easy
to assume it would have been a flop. But in
fact it was a very favourably received underdog.
Nevertheless, it was with it's
flaws; but perhaps my expectations were too
high. Comparing the graphics to other 2004 releases
like Doom 3, it wasn't quite as flash. The level
design the majority of the time was good, but
nothing really stood out. There were few fantastic
set pieces. However, there weren't supposed
to be. The game takes place entirely in a prison,
mostly underground. You fight from the typical
bland prison on the surface, to underground
caverns, more high secure prisons, guards quarters
and more. However, it is slightly disappointing
that the entire game takes place in one prison.
We never really get a huge variety in gaming
environments. Overall, however, the design and
graphics definitely live up to 2004 standards.
The gameplay was mostly good,
depending on your gameplay preferences. Personally,
I'm not one for the Thief style of gameplay.
That is, sneaking around in shadows avoiding
enemies. I'm also not one for having to complete
tedious little tasks to proceed further into
the game. EFBB features far too much of this.
What I come for is pure action, and probably
only 50% of the game features this. The tasks
are boring, especially since the parts of the
game that require tasks are some of the more
bland looking areas.
What action we do get in EFBB,
you get limited with just a few different weapons,
and probably less than ten enemies to use them
on, all with rather poor AI. Not a lot of variety,
but it still throws up a decent challenge and
fun on the most part.
The other problem wih EFBB
is it's short campaign. Although I'm starting
to get used to this after Call Of Duty and it's
mission pack were both equally as short. Are
games becoming shorter because of the extended
detail gamers require in every facet of the
game? I finished EFBB within one day. In three
sittings to be exact, but I could have done
it in one sitting.
On the other hand, I'm not
sure I'd want another five hours trapsing around
Butcher Bay anyway. It would have to at least
introduce a new environment.
So overall, despite this sound
like a negative review, the game actually was
very good. Exceptional design and graphics,
although not quite up to Doom 3, not far off
it! And decent gameplay when you actually get
to fight. Very much recommended. I only regret
I didn't play the enhanced version released
with Dark Athena.
PS. the game was a nightmare
to setup and featured two game stopping crashes.
It required an Open GL fix and latest EU patch,
along with someone elses save games for me to
continue.