This is probably the least
enjoyable first person shooter i've played since
Halo. Which isn't something I would have expected
coming from a studio like Gearbox Software;
although they were involved in the PC version
of Halo. However their Half-Life expansion packs
were both excellent.
I'm probably biased, because
what I really want is one-man-army style gameplay.
I don't really want to have to use strategic
war tactics with my teammates in order to defeat
the enemy.
The idea in BIA is to have
one team firing on the enemy while you (and
another team) flank them to catch them off guard.
This gets boring pretty quick, and in the end
I just got tired of having to use these tactics.
Unfortunately if you don't, it's a very difficult
game. Even on easy skill setting you can't play
the entire game as you would any other first
person shooter. The enemy will mow you down
with bullets in no time.
The other problem is that there's
no quicksave. Now a few checkpoints per level
aren't too bad in some shooters. But when you
have a realistic shooter where a few shots could
kill you and there's no way to replenish your
health, it's very frustrating to have to go
back several minutes to a previous checkpoint.
What's worse is your health meter is useless.
Eventually after a certain amount of shots it'll
go red, then after a certain amount more you'll
die. It should have been an exact progressive
meter, not an inconsistent colour change.
To add to the frustration your
teammates are quite useless. On a few levels
they managed to get themselves killed by mortar
attacks within minutes of the level starting.
If I didn't micro-manage them, they'd walk directly
into a machine gun and be dead in seconds.
Gearbox made the weapons more
realistic than standard shooters. That means
you can be standing point-blank in front of
your enemy and still somehow miss them. The
aiming is designed to be imperfect. I simply
found it frustrating rather than a good realistic
feature.
And finally we come to the
level design and graphics which, again, are
a big let down. The levels are all very flat,
decorated with bland buildings/houses and fields.
The textures are all uninspiring and drab. The
only memorable parts of the game were defending
a couple of good looking churches.
Overall, the design is not
up to the standards of Call of Duty or Medal
of Honor, while the gameplay was a nice try
for something different, but for me it got frustrating
by the end.
Brothers in Arms: Earned In
Blood
Game:
Full Game
Author:
Gearbox Software
Date
Released: Oct 2005
Just a quick extra review of
the sequel, Earned In Blood. Released just six
months later, this really should have been as
a cheaper addon pack or downloadable content.
There is nothing new, no upgrades to design
or gameplay.
Some of the levels are perhaps
slightly better looking, but they're still the
same bland, horizontal designs from part one.
The gameplay, unfortunately, is much harder
this time around.
Again with no way to regenerate
your health or quicksave, the only way to play
this game is meticulously, slowly and reloading
from checkpoints a lot. It's very difficult
even when you use the flanking idea behind the
game because unfortunately your teammates' AI
is hopeless a lot of the time. The weapons are
all still just as inaccurate as part one, adding
to the frustration.
Below average graphics and
gameplay that's unbalanced make this a very
skippable game.