To finish off a fantastic month
of madness of Quake SP levels, here comes one
of the best yet. In development for nine months,
it is great to finally play RPG's first Q1SP.
Metal is a style I love to
see and there are many good design styles yet
to be explored. Biff Debris made an excellent
runic/metal map just a week ago, and Penile
Devastation looks just as good. The map is small-medium,
but absolutely crammed with fine details. For
a small level, 3500 is an amazing amount of
brushes, as it 1100 entities. Great angles,
buttresses, trims and columns are packed inside.
In fact in the secret penis room the amount
of detail is almost too much!
The gameplay is good throughout.
For the first half you progression through nicely
details rooms and areas, fighting enemies in
a very linear approach. Once you get to the
end you turn around and go all the way back
to enter to final arena. RPG did very well in
creating a long (almost as long as the rest
of the rest level) final battle which had enemies
when blown through windtunnels into your arena,
slowly getting tougher as you become worn.
Overall a really fantastic
looking level that is quite challenging with
some good fight setups. It only did not last
long enough.